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SPH
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Files | |
| file | Bitmap.cpp [code] |
| file | Bitmap.h [code] |
| Wrapper of wxBitmap, will be possibly replaced by custom implementation. | |
| file | Camera.cpp [code] |
| file | Camera.h [code] |
| Defines projection transforming 3D particles onto 2D screen. | |
| file | CameraJobs.cpp [code] |
| file | CameraJobs.h [code] |
| file | Color.h [code] |
| file | Colorizer.cpp [code] |
| file | Colorizer.h [code] |
| Object converting quantity values of particles into colors. | |
| file | DelayedCallback.h [code] |
| file | Filmic.cpp [code] |
| file | Filmic.h [code] |
| file | GraphicsContext.h [code] |
| Implementation of IDrawingContext using wxGraphicsContext. | |
| file | Movie.cpp [code] |
| file | Movie.h [code] |
| Periodically saves rendered images to disk. | |
| file | Palette.cpp [code] |
| file | Palette.h [code] |
| file | Plots.cpp [code] |
| file | Plots.h [code] |
| file | Point.h [code] |
| Simple 2D vector with integer coordinates. Provides conversion from and to wxPoint. | |
| file | RenderContext.cpp [code] |
| file | RenderContext.h [code] |
| file | RenderJobs.cpp [code] |
| file | RenderJobs.h [code] |
| file | SvgContext.h [code] |
| Implementation of IDrawingContext for creating vector images (.svg) | |
| file | Texture.h [code] |