SPH
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Defines projection transforming 3D particles onto 2D screen. More...
#include "gui/objects/Point.h"
#include "math/AffineMatrix.h"
#include "objects/wrappers/ClonePtr.h"
#include "objects/wrappers/Optional.h"
Go to the source code of this file.
Classes | |
class | ITracker |
class | ParticleTracker |
class | MedianTracker |
struct | ProjectedPoint |
Represents a particle projected onto image plane. More... | |
struct | CameraRay |
Ray given by origin and target point. More... | |
class | ICamera |
Interface defining a camera or view, used by a renderer. More... | |
struct | CameraParams |
class | OrthoCamera |
Orthographic camera. More... | |
class | PerspectiveCamera |
Perspective camera. More... | |
class | PanoCameraBase |
Common base for panoramic cameras. More... | |
class | FisheyeCamera |
Fisheye camera. More... | |
class | SphericalCamera |
Spherical camera. More... | |
Defines projection transforming 3D particles onto 2D screen.
Definition in file Camera.h.