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SPH
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Defines projection transforming 3D particles onto 2D screen. More...
#include "gui/objects/Point.h"#include "math/AffineMatrix.h"#include "objects/wrappers/ClonePtr.h"#include "objects/wrappers/Optional.h"Go to the source code of this file.
Classes | |
| class | ITracker |
| class | ParticleTracker |
| class | MedianTracker |
| struct | ProjectedPoint |
| Represents a particle projected onto image plane. More... | |
| struct | CameraRay |
| Ray given by origin and target point. More... | |
| class | ICamera |
| Interface defining a camera or view, used by a renderer. More... | |
| struct | CameraParams |
| class | OrthoCamera |
| Orthographic camera. More... | |
| class | PerspectiveCamera |
| Perspective camera. More... | |
| class | PanoCameraBase |
| Common base for panoramic cameras. More... | |
| class | FisheyeCamera |
| Fisheye camera. More... | |
| class | SphericalCamera |
| Spherical camera. More... | |
Defines projection transforming 3D particles onto 2D screen.
Definition in file Camera.h.