|
SPH
|
#include "gui/objects/Bitmap.h"#include "quantities/IMaterial.h"#include "quantities/Quantity.h"#include "quantities/Storage.h"Go to the source code of this file.
Classes | |
| class | Texture |
Enumerations | |
| enum | TextureFiltering { NEAREST_NEIGHBOUR , BILINEAR } |
| enum TextureFiltering |