SPH
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#include "gui/objects/Bitmap.h"
#include "quantities/IMaterial.h"
#include "quantities/Quantity.h"
#include "quantities/Storage.h"
Go to the source code of this file.
Classes | |
class | Texture |
Enumerations | |
enum | TextureFiltering { NEAREST_NEIGHBOUR , BILINEAR } |
enum TextureFiltering |