20 : wxPanel(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize) {}
Defines projection transforming 3D particles onto 2D screen.
#define NAMESPACE_SPH_END
Interface defining a camera or view, used by a renderer.
IGraphicsPane(wxWindow *parent)
virtual ICamera & getCamera()=0
virtual void onTimeStep(const Storage &storage, const Statistics &stats)=0
virtual void resetView()=0
Object holding various statistics about current run.
Container storing all quantities used within the simulations.