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SPH
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#include "objects/containers/FlatSet.h"#include "physics/Functions.h"#include "quantities/Storage.h"#include "system/Settings.h"Go to the source code of this file.
Classes | |
| class | ICollisionHandler |
| Abstraction of collision outcome. More... | |
| class | IOverlapHandler |
| Handles overlaps of particles. More... | |
| class | NullCollisionHandler |
| Helper handler always returning CollisionResult::NONE. More... | |
| class | MergingCollisionHandler |
| Handler merging particles into a single, larger particles. More... | |
| class | ElasticBounceHandler |
| Handler for bounce on collision. More... | |
| class | FallbackHandler< TPrimary, TFallback > |
| Composite handler, choosing another collision handler if the primary handler rejects the collision by returning CollisionResult::NONE. More... | |
| class | FragmentationHandler |
| class | NullOverlapHandler |
| Handler simply ignoring overlaps. More... | |
| class | MergeOverlapHandler |
| Handler unconditionally merging the overlapping particles. More... | |
| class | RepelHandler< TFollowupHandler > |
| Handler displacing the overlapping particles so that they just touch. More... | |
| class | InternalBounceHandler |
| Overlap handler performing a bounce of particles. More... | |
| class | MergeBoundHandler |
| Handler merging overlapping particles if their relative velocity is lower than the escape velocity. More... | |
Enumerations | |
| enum class | CollisionResult { NONE , BOUNCE , FRAGMENTATION , MERGER , EVAPORATION } |
Functions | |
| template<typename T > | |
| Tuple< T, T > | minMax (const T &t1, const T &t2) |
| Helper function sorting two values. More... | |
| template<typename T > | |
| INLINE T | weightedAverage (const T &v1, const Float w1, const T &v2, const Float w2) |
| INLINE bool | areParticlesBound (const Float m_sum, const Float h_sum, const Vector &dv, const Float limit) |
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| Enumerator | |
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| NONE | No collision took place. |
| BOUNCE | Bounce/scatter collision, no merging and no fragmentation. |
| FRAGMENTATION | Target was disrupted, creating largest remnant and fragments. |
| MERGER | Particles merged together. |
| EVAPORATION | No asteroids survived the collision. |
Definition at line 15 of file Collision.h.
| INLINE bool areParticlesBound | ( | const Float | m_sum, |
| const Float | h_sum, | ||
| const Vector & | dv, | ||
| const Float | limit | ||
| ) |
Definition at line 87 of file Collision.h.
| Tuple<T, T> minMax | ( | const T & | t1, |
| const T & | t2 | ||
| ) |
Helper function sorting two values.
Definition at line 73 of file Collision.h.
| INLINE T weightedAverage | ( | const T & | v1, |
| const Float | w1, | ||
| const T & | v2, | ||
| const Float | w2 | ||
| ) |
Definition at line 82 of file Collision.h.