#include "gui/windows/RunPage.h"
#include "gui/Controller.h"
#include "gui/Factory.h"
#include "gui/MainLoop.h"
#include "gui/Utils.h"
#include "gui/objects/Camera.h"
#include "gui/objects/Colorizer.h"
#include "gui/renderers/ParticleRenderer.h"
#include "gui/renderers/RayTracer.h"
#include "gui/renderers/VolumeRenderer.h"
#include "gui/windows/MainWindow.h"
#include "gui/windows/OrthoPane.h"
#include "gui/windows/ParticleProbe.h"
#include "gui/windows/PlotView.h"
#include "gui/windows/ProgressPanel.h"
#include "gui/windows/TimeLine.h"
#include "gui/windows/Widgets.h"
#include "io/FileSystem.h"
#include "io/LogWriter.h"
#include "io/Logger.h"
#include "sph/Diagnostics.h"
#include "thread/CheckFunction.h"
#include "thread/Pool.h"
#include "timestepping/TimeStepCriterion.h"
#include <fstream>
#include <wx/app.h>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/clrpicker.h>
#include <wx/combobox.h>
#include <wx/gauge.h>
#include <wx/msgdlg.h>
#include <wx/radiobut.h>
#include <wx/settings.h>
#include <wx/sizer.h>
#include <wx/spinctrl.h>
#include <wx/statbox.h>
#include <wx/statline.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/aui/auibook.h>
#include <wx/aui/framemanager.h>
#include <wx/aui/dockart.h>
Go to the source code of this file.
◆ buttonSize()
const wxSize buttonSize |
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◆ spinnerSize()
const wxSize spinnerSize |
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◆ boxPadding
const int boxPadding = 10 |