#include "gui/windows/NodePage.h"
#include "gui/Utils.h"
#include "gui/objects/CameraJobs.h"
#include "gui/objects/DelayedCallback.h"
#include "gui/objects/RenderJobs.h"
#include "gui/windows/BatchDialog.h"
#include "gui/windows/CurveDialog.h"
#include "gui/windows/RenderPane.h"
#include "gui/windows/RunSelectDialog.h"
#include "io/FileSystem.h"
#include "objects/utility/IteratorAdapters.h"
#include "run/Config.h"
#include "run/ScriptNode.h"
#include "run/SpecialEntries.h"
#include "run/jobs/IoJobs.h"
#include "run/jobs/Presets.h"
#include "run/jobs/ScriptJobs.h"
#include "thread/CheckFunction.h"
#include <wx/dcclient.h>
#include <wx/dirdlg.h>
#include <wx/graphics.h>
#include <wx/menu.h>
#include <wx/msgdlg.h>
#include <wx/richtooltip.h>
#include <wx/settings.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/treectrl.h>
#include <wx/propgrid/propgrid.h>
#include <wx/propgrid/props.h>
#include <wx/propgrid/advprops.h>
#include <wx/aui/framemanager.h>
Go to the source code of this file.
◆ FIRST_SLOT_Y
◆ SLOT_DY
constexpr int SLOT_DY = 25 |
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constexpr |
◆ SLOT_RADIUS
constexpr int SLOT_RADIUS = 6 |
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constexpr |