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SPH
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Holds intormation about intersection. More...
#include <Bvh.h>
Public Member Functions | |
| INLINE Vector | hit (const Ray &ray) const |
| INLINE bool | operator< (const IntersectionInfo &other) const |
| Sort by intersection distance. More... | |
Public Attributes | |
| Float | t |
| Distance of the hit in units of ray.direction(). More... | |
| const BvhPrimitive * | object = nullptr |
| Object hit by the ray, or nullptr if nothing has been hit. More... | |
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inline |
| const BvhPrimitive* IntersectionInfo::object = nullptr |
| Float IntersectionInfo::t |