SPH
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Solver computing gravitational interactions of hard-sphere particles. More...
#include <NBodySolver.h>
Public Member Functions | |
HardSphereSolver (IScheduler &scheduler, const RunSettings &settings) | |
Creates the solver, using the gravity implementation specified by settings. More... | |
HardSphereSolver (IScheduler &scheduler, const RunSettings &settings, AutoPtr< IGravity > &&gravity) | |
Creates the solver by passing the user-defined gravity implementation. More... | |
HardSphereSolver (IScheduler &scheduler, const RunSettings &settings, AutoPtr< IGravity > &&gravity, AutoPtr< ICollisionHandler > &&collisionHandler, AutoPtr< IOverlapHandler > &&overlapHandler) | |
Creates the solver by specifying gravity and handlers for collision and overlaps. More... | |
~HardSphereSolver () override | |
virtual void | integrate (Storage &storage, Statistics &stats) override |
Computes derivatives of all time-dependent quantities. More... | |
virtual void | collide (Storage &storage, Statistics &stats, const Float dt) override |
Checks and resolves particle collisions. More... | |
virtual void | create (Storage &storage, IMaterial &material) const override |
Initializes all quantities needed by the solver in the storage. More... | |
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virtual void | collide (Storage &UNUSED(storage), Statistics &UNUSED(stats), const Float UNUSED(dt)) |
Detects the collisions and computes new positions of particles. More... | |
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virtual | ~Polymorphic () |
Solver computing gravitational interactions of hard-sphere particles.
Definition at line 24 of file NBodySolver.h.
NAMESPACE_SPH_BEGIN HardSphereSolver::HardSphereSolver | ( | IScheduler & | scheduler, |
const RunSettings & | settings | ||
) |
Creates the solver, using the gravity implementation specified by settings.
Definition at line 17 of file NBodySolver.cpp.
HardSphereSolver::HardSphereSolver | ( | IScheduler & | scheduler, |
const RunSettings & | settings, | ||
AutoPtr< IGravity > && | gravity | ||
) |
Creates the solver by passing the user-defined gravity implementation.
Definition at line 20 of file NBodySolver.cpp.
HardSphereSolver::HardSphereSolver | ( | IScheduler & | scheduler, |
const RunSettings & | settings, | ||
AutoPtr< IGravity > && | gravity, | ||
AutoPtr< ICollisionHandler > && | collisionHandler, | ||
AutoPtr< IOverlapHandler > && | overlapHandler | ||
) |
Creates the solver by specifying gravity and handlers for collision and overlaps.
Definition at line 29 of file NBodySolver.cpp.
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overridedefault |
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overridevirtual |
Checks and resolves particle collisions.
Reimplemented in AggregateSolver.
Definition at line 325 of file NBodySolver.cpp.
Initializes all quantities needed by the solver in the storage.
When called, storage already contains particle positions and their masses. All remaining quantities must be created by the solver. The function is called once for every body in the run. The given storage is guaranteed to be homogeneous; it contains only a single material.
storage | Particle storage that shall be modified as needed by the solver. |
material | Material containing parameters of the body being created. The solver can also set up necessary timestepping parameters of the material (ranges and minimal values of quantities). |
Implements ISolver.
Reimplemented in AggregateSolver.
Definition at line 475 of file NBodySolver.cpp.
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overridevirtual |
Computes derivatives of all time-dependent quantities.
The solver can also modify the quantities arbitrarily. It is however not recommended to perform the integration in the solver (using the time step stored in Statistics) as this is a job for timestepping. The solver can modify quantities using boundary conditions, inter-quantity relationships (such as the summation equation for density in SPH), clamping of values etc. It is also possible to add or remove particles in the storage and modify materials. Threads running concurrently with the solver must assume the solver can modify the storage at any time, so accessing the storage from different threads is only allowed before or after integrate; the is no locking for performance reasons.
All highest order derivatives are guaranteed to be set to zero when integrate is called (this is a responsibility of ITimeStepping implementation).
storage | Storage containing all quantities. |
stats | Object where the solver saves all computed statistics of the run. |
Implements ISolver.
Reimplemented in AggregateSolver.
Definition at line 96 of file NBodySolver.cpp.
Float HardSphereSolver::allowedRatio |
Limit ovelap of particle to be classified as "overlap" rather than "collision".
Definition at line 68 of file NBodySolver.h.
AutoPtr<ISymmetricFinder> HardSphereSolver::finder |
Finder for searching the neighbours.
Definition at line 58 of file NBodySolver.h.
AutoPtr<ICollisionHandler> HardSphereSolver::handler |
Handler used to resolve particle collisions.
Definition at line 55 of file NBodySolver.h.
AutoPtr<IOverlapHandler> HardSphereSolver::handler |
Handler used to resolve particle overlaps.
Definition at line 65 of file NBodySolver.h.
Float HardSphereSolver::maxAngle |
Maximum rotation of a particle in a single (sub)step.
Definition at line 77 of file NBodySolver.h.
bool HardSphereSolver::use |
Use moment of inertia of individual particles.
Definition at line 74 of file NBodySolver.h.