SPH
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Interface for renderers. More...
#include "gui/objects/Color.h"
#include "gui/objects/Point.h"
#include "gui/objects/Texture.h"
#include "objects/wrappers/Any.h"
#include "objects/wrappers/Flags.h"
#include "quantities/Particle.h"
#include "thread/ThreadLocal.h"
#include <atomic>
Go to the source code of this file.
Classes | |
class | IRenderOutput |
struct | IRenderOutput::Label |
struct | RenderParams |
Parameters of the rendered image. More... | |
class | IRenderer |
Interface used to implement renderers. More... | |
class | IRaytracer |
Base class for renderers based on raytracing. More... | |
struct | IRaytracer::ThreadData |
Enumerations | |
enum class | TextAlign { LEFT = 1 << 0 , RIGHT = 1 << 1 , HORIZONTAL_CENTER = 1 << 2 , TOP = 1 << 3 , BOTTOM = 1 << 4 , VERTICAL_CENTER = 1 << 5 } |
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Enumerator | |
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LEFT | |
RIGHT | |
HORIZONTAL_CENTER | |
TOP | |
BOTTOM | |
VERTICAL_CENTER |
Definition at line 28 of file IRenderer.h.