SPH
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#include "run/Node.h"
Go to the source code of this file.
Namespaces | |
Presets | |
Enumerations | |
enum class | Presets::Id { Presets::COLLISION , Presets::FRAGMENTATION_REACCUMULATION , Presets::CRATERING , Presets::PLANETESIMAL_MERGING , Presets::GALAXY_COLLISION , Presets::ACCRETION_DISK , Presets::SOLAR_SYSTEM } |
Functions | |
SharedPtr< JobNode > | Presets::make (const Id id, UniqueNameManager &nameMgr, const Size particleCnt=10000) |
Creates a node tree for the preset with given ID. More... | |
SharedPtr< JobNode > | Presets::makeAsteroidCollision (UniqueNameManager &nameMgr, const Size particleCnt=10000) |
Creates a node tree for basic collision simulation. More... | |
SharedPtr< JobNode > | Presets::makeFragmentationAndReaccumulation (UniqueNameManager &nameMgr, const Size particleCnt=10000) |
Creates a node tree for collision simulation, consisting of stabilization of the target, fragmentation phase and finally reaccumulation phase. More... | |
SharedPtr< JobNode > | Presets::makeCratering (UniqueNameManager &nameMgr, const Size particleCnt=10000) |
Creates a node tree for simulation of cratering. More... | |
SharedPtr< JobNode > | Presets::makePlanetesimalMerging (UniqueNameManager &nameMgr, const Size particleCnt=10000) |
Creates a node tree for simulation of planetesimal collision. More... | |
SharedPtr< JobNode > | Presets::makeGalaxyCollision (UniqueNameManager &nameMgr, const Size particleCnt=10000) |
Creates a node tree for galaxy collision. More... | |
SharedPtr< JobNode > | Presets::makeAccretionDisk (UniqueNameManager &nameMgr, const Size particleCnt=10000) |
Creates a node tree for accretion simulation. More... | |
SharedPtr< JobNode > | Presets::makeSolarSystem (UniqueNameManager &nameMgr) |
Creates a node tree for the Solar System. More... | |